Using the No Huddle Single Wing Offense
All
that 007 stuff about intercepting signals and deciphering your
playcalling "code" is not something you should lose any sleep about in
youth football. In 83 games of using the no0huddle Single Wing
Offensive system, just 1 team ever figured it out on us, so we just
moved to the simple code change outlined in the book at halftime,
problem solved. We have had countless teams try and decipher the code
and many have thought they had it down, making themselves look very
foolish when they were telling their confused players we were running
in one direction, while in reality we were running in another. Add in
all the misdirection, motion and meshing we do in this offense and it
was pure chaos for the other team having to also listen to their
mistaken coaches telling them to go in a direction where the ball
wasn't. Actually this code breaking is something you hope your
opposition does, because they rarely if ever will be right and when
they aren't right, it is pandemonium on the defensive side of the ball.
If they ever do break the code it is very simple to reset the dials.
Some teams even carry an extra set of playcard inserts they can slip
right into the wrist coaches all your players are wearing. The new
playcard of course has a different code in it, it would take at least
another half to decipher the code even with a genius savant coach with
a computer working it on the other sidelines.
If the other team
is charting everything and they have an MIT math whiz on their staff
you could do a couple of very simple things to insure you aren't giving
any "tells". You could add a tag to each play as you are calling it in.
For instance let's say your running my Single Wing Offense and you
call: 16 Power, the No Huddle Code is "black 123" and you want to use
the "cross" adjustment from the book. In previous play calls you could
have added "dummy" tags to every play. In other words, you could have
added :"juice" to your Spinner 26 Power, "juice" doesn't mean anything,
but the defense doesn't know that. You could also add a "live" tag like
"cross" to a football play you would never use "cross" on, like 22
wedge. On 22 wedge the fullback is carrying the ball, he couldn't
possibly block a "cross" call on that football play. If you are one of
those UFO conspiracy types and very paranoid, you can even just go with
words that start with the same letter as your call. In other words,
anything that starts with a "C" is a cross call, charlie, cat, cob, etc.
If
you are the paranoid type you could also have two sets of coaches
calling in plays, with one being live and the other coach throwing out
dummy calls.
I'm not sure how much you get out of making
everything terribly complicated and spy versus spy like. Adding in
"dummy" calls probably doesn't take much time to add in and shouldn't
cause too much confusion. If you do decide to go that route, make sure
you practice it during regular football practice and in pre game. Also
make sure you don't use any "dummy" calls that sound like or rhyme with
your live calls.
As with any no-huddle system the goal is to get
kids more playing time. Using this method we have not only averaged
over 35 points per game over the last 8 seasons, but all our kids get a
lot more playing time, with over 95% returning to play each year.
Dave
has a passion for developing youth coaches so they can in turn develop
teams that are competitive and well organized. He is a Nike "Coach of
the Year" Designate and speaks nationwide at Coaches Clinics. His book
"Winning Youth Football a Step by Step Plan" was endorsed by Tom
Osborne and Dave Rimington.
With over 15 years of hands-on
experience as a youth coach, Dave has developed a detailed systematic
approach to developing youth players and teams. His personal teams to
using this system to date have won 94% of their games in 5 Different
Leagues.