Jet or Fly Motion: Full speed shallow motion usually
by a wing, slot or flanker. Quite often this is quite long and can be
run just behind the quarterback in indirect snap offenses or in front
or behind a quarterback in direct snap (shotgun) offenses. In jet or
fly motion the motioning back has to run close enough to the
quarterback to receive a direct handoff or fake handoff.
Orbit or
Rocket Motion: Similar to jet motion but it is deeper, often 4-7 yards
deeper than the quarterback. The motion back is in a position to
receive a pitch or fake pitch from the quarterback often taking the
pitch well to the playside of the designed play. This type is often
used in indirect snap offenses (QB under center) to get outside quickly
with depth.
Wyatt Double Wing Motion: Out of the Double Wing
Offense made popular by Hugh Wyatt, a very short deliberate motion just
before the snap. This is often just three steps and used to put the
wingback in a position to receive a very short toss from the
quarterback just behind a very tightly aligned fullback. This unique
style is used to give the back some momentum, put him in position to
get a very easy to receive toss, set the defense up for counter and
trap plays and square his shoulders to the line of scrimmage as he runs
to the off-tackle hole.
Reset motion: Nearly full speed and used
by a back to realign himself to a different part of the field. Quite
often used in various passing sets to isolate good receivers on weak
defensive backs or to help free receivers from strong pressing
defensive backs.
Flow Motion: Slow and deliberate and used to put
the motion back in a more strategic position or to get the defense to
flow in a specific direction. This motion is often no faster than a
slow jog.
The keys to using motion in youth football are take off cadence, speed and landmarks.
When
youth football plays are designed with motion you have to determine
what type, it should be based on what you are trying to accomplish with
it. Next it's important to teach when the motioning player will start.
We get very specific with this, if our cadence is Shift, Down, Ready,
Set, Go, we may tell our wingback on our spinner series plays to start
his flow on the "S" of "Set". This is a football play where we are
using flow to both put the motion man in a position to receive a
handoff as well as to get linebackers flowing away from two possible
ballcarriers on the play. The speed of this wingback is a slow
deliberate jog on all spinner series plays.
The motion man has
two landmarks on this play, the first landmark is his endpoint, the
point he will be at when he either gets a handoff or fakes getting a
handoff, this aiming point determines his path. On the spinner plays,
the motioning wingbacks landmark is the back heel of the right foot of
our fullback. The flow mans other landmark is where he will be at the
"G" of go, the point where we snap the football. At the "G" of go we
want the motion back to be right behind the right guard, but of course
at the depth that allows him to be at the heels of the fullback. The
second aiming point gives the motioning back a landmark that tells him
if he should quicken or slow up his motion.
As most of you know,
the landmarks must be arranged in a way that guarantees the motioning
back is running in a path that never takes him toward the line of
scrimmage before the snap, his motion path must always be parallel to
the line of scrimmage or away from it. Many times in youth football
games you see a motion player move toward the line of scrimmage before
the snap and the team gets flagged 5 yards for illegal motion.
Jet
or fly motion is something we added this year and it was a huge
success. The full speed jet allowed us to stretch the field
horizontally and gave us a much faster hitting sweep play as well as
gave us another option to run our base plays out of.
The jet is the most difficult motion I have taught in youth
football, this is the second team I've been able to use jet motion
with. If you don't have a well executing team with good ballhandlers,
this is not the series of football plays or flow you want to use. This
is NOT the answer to the struggling team that can't execute their base
plays, this is something a very good or at least well executing team
adds to it's arsenal to get them over the top of late season hurdles.
The motion is much longer as the motion men are 7 to 14 yards from the
end man on the line of scrimmage. The motion is at 100% full speed,
hence if the timing is not perfect the motion man can overrun the mesh
point of the handoff or the snap occurs well before the motion man
arrives and you lose the deception, head start, and timing that this
motion is supposed to provide you with.
We start the motion of
our jet motion backs on the "R" of ready. Their landmark is the front
foot closest to the motioning back of our "Quarterback". We want the
motion man to be at the midpoint of the second offensive lineman to his
side at the "G" of go, his second landmark. This landmark is wider than
our spinner series because our snap is about a yard deeper, it takes
the ball longer to get to the "Quarterback" and because the motion back
is at full speed he gains ground much faster than when we run our
spinner series.
The jet takes a considerable amount of time to
get the timing down well. That's why we don't suggest putting it in
until your base "Sainted Six" plays are down perfectly, maybe it's
something you add in midseason for that bully opponent or late season
playoff run. For many youth football teams, it's something you don't
add at all, if your base football plays aren't perfect, don't bother
with it.
When repping the jet motion plays its very important
that the cadence stays constant. If the cadence is varied the timing
will be off, it has to be the same every time. You will also see that
the variances in your motion players speed will throw the timing off as
well. You will have to vary the distance the players are split out to
insure they are at their landmarks at the right times. The faster
players split out a little further, the slower ones a little tighter.
If your motion man on the jet is not running at full speed, the series
just isn't very effective. You will see from our 2007 Season DVD that
the first game we had the jet series in we weren't nearly as effective
as we were later in the year when our players were 100% confident in
going full speed.
Another thing to keep in mind when running any
plays in motion; your motioning player has to be set for one second
before he goes in motion. Your cadence has to allow for him to be set
for a full second before he motions. If you put him in motion after a
shift, he has to be set for one second after the shift. Some youth
football coaches think that a player has to be in motion for one second
before the ball is snapped, that is not true, a player can motion a
nanosecond before the snap and still be legal.
You can't however
go in motion in a way that somehow simulates the snap. I always demo
the jet motion to the referees before the game. One required our motion
to be a bit more deliberate as to not simulate the snap. In that case,
we just had the motion back slowly drop his inside foot back 2 feet
while facing the opposite sideline as he started his motion, we
adjusted his takeoff as well to be at the "N" of down. Here is the
ruling on that, Federation book (7-1-7):
"After the ball is ready-for-play and before the snap, no false start shall be made by any A player. It is a false start if:
a. A shift or feigned charge simulates action at the snap.
b. Any act is clearly intended to cause B to encroach.
c. Any Team A player on his line between the snapper and the player
on the end of his line after having placed a hand(s) on or near the
ground, moves his hand(s) or makes any quick movement.
Use motion
wisely in youth football, make sure it makes sense for where your team
is at from a development and execution standpoint. When used wisely it
is a tremendous weapon.
For 150 free youth football practice tips from Dave or to sign up for his free newsletter: Football Plays
Dave
has a passion for developing youth coaches so they can in turn develop
teams that are competitive. His teams have won over 94% of their games
in 5 different leagues. He is a Nike "Coach of the Year" designate and
his book has been enforsed by Tom Osborne.
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